And that is about it make the factions more defined and add more features units ext. AI is a nonissue since it seems like most of the maps are designed around a siege form of progression unless you are planning on making a full on skirmish mode it is currently no concern. You do have a guard tool it's just that no one uses it it seems. Choke points are everywhere I don't even understand why you would need a patrol tool. This also leads to the reason why turrets and turtleing is the easiest way to play the game. The maps themselves are small making path finding with these massive armys funnel quite a lot. And for pathing is fine the only thing that I was really annoyed about is that they don't interact with resources well. The main thing I would say is flesh out the doctrines more most of them are very small and don't really feel that unique. I hope you will support the game for a while, and make it more interesting to play. Sadly, too many games are rushed, or not given time to be polished, and sadly this game needed more time.ĭon't get me wrong, its a good concept, but its basic at best, I hope you do have futture plans for more missions, I know you will add skimish at some point, and maybe add more dogma options, and other stuff to make the different faction choicess more interested and different play styles maybe? and I hope you can do that.īefore the game was released, you said you werent going to do early access, sadly, I think this was a bit of a mistake, as I think it could have helped heaps if you gone down that route, or allowed people to beta test the game before release. Clearly the game needs a lot more polish. Sadly, I have to agree with some of the reviews, the game does feel it has come out way too early, and is misssing some stuff, that could make it better. Another thing, units need patrol options,
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